Installing CodeWorks for Android. A walkthrough of the installation process of CodeWorks for Android. Android Development Requirements. Product documentation including reference and guides for Unreal Engine 4.
Android Device Compatibility. Device compatibility for developing with Android. Android Debugging. Taking a look at how to debug your UE4 project using Android Studio. Android Virtual Keyboard. Android Development Reference. How to install different Android SDKs, set environment variables, and work with texture formats. Android Vulkan Mobile Renderer.
Setting up your UE4 Android project to work with the Vulkan mobile render. Android Configuration Rules System. Customizing Device Profiles and Scalability for Android. A reference for device profile rules and scalability settings. Deploying A Packaged Project to Device. The Android packaging process in UE4 is simple to use and outputs several convenient files for installing and uninstalling your project from phones for testing.
You will need Android Studio set up on your computer. See the Android Quick Start Guide. We are currently packaging in Development because we are testing this game, but when your game is complete, you can package it in Shipping by hovering over the Build Configurations option in the Package Project menu.
For this example, we will choose Android ETC2 as it is supported by all devices. Different devices support different Texture formats depending on the hardware they run on. See, Android Development Reference for a detailed breakdown of the various formats. Latest Texture compression format allowing more quality control by specifying block size and supports alpha compression. Available on some devices at this point. If you are using an older version of Unreal Engine to support an existing project, you will also have access to the following legacy Texture formats.
Supported by all Android based devices but cannot compress alpha textures they are stored uncompressed. Recommend using an RGB and a separate alpha texture if need alpha to get better compression. You will be prompted for a location to save your packaged game, which should default to your project folder. Create a new folder and call it AndroidBuilds.
While your project is being packaged a packaging message will appear in the bottom right corner showing the progress of the packing. Once packaging is successful, a Packaging Complete message will appear in the bottom right of the editor. Navigate to the folder you created in step two. There will be a new folder named specifically for the texture type you selected when packaging. Now that we have packaged your project as a. APK, this section will instruct you on how to deploy your build to a device.
If prompted, allow your PC to change files. Shooter Game. Strategy Game. Documentation covering the Tower Defense Game. Unreal Match 3 Game. Action RPG Game. A sample game that shows how to use the Ability System plugin. Help shape the future of Unreal Engine documentation!
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