Download command and conquer tiberium wars full version free






















Open the Installer, Click Next, and choose the directory where to Install. Let it Download Full Version game in your specified directory. Open the Game and Enjoy Playing. Author Electronic Arts Inc. Updated Over a year ago. Last revision More than a year ago. Plants vs. Return to the Tiberium Universe. Can supervise all the action. Can give orders to the units.

Impressive graphics. Single player mode consists of 38 missions in 3 campaigns. Skirmish mode included. RAM: 1GB. Hard Disk Space: 6GB. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's menu. The skirmish mode in Tiberium Wars is essentially the game's arena or sandbox mode, where the player chooses teams and factions to battle against until the enemy's base is destroyed. Numerous AI settings embody a type — or a combination of types — of classic RTS strategies,[7] such as «turtler», «rusher» and «steamroller».

These behavioral settings can additionally be given a difficulty rating ranging from «Easy» to «Medium» to «Hard» to «Brutal», along with «handicap» settings that can be applied to either the AI, the player, or both.

Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has won the skirmish on a certain difficulty level. Players can participate in «1v1», «2v2», and clan-based «1v1» and «2v2» ladders — each using separate Elo rating systems — or they can elect to play unranked. Broadband-based multiplayer features VoIP support. A service centred on the game's official website, «BattleCast» is designed to allow for players to schedule upcoming games with others, to spectate in games that are currently being played, and to serve as a centralised replay archive of previously played matches.

Commentators can talk to other observers of a game through «BattleCast», and use a Paint-style brush to draw onto the screen. This viewer will allow for people who do not own the game to watch others playing.

In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other two factions. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation.

Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years.

These «Blue Zones» are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and by providing enforcement of stability, strategically placed medical aid and hate-mongering against GDI and the Blue Zone populations from within the Yellow Zone territories, the Brotherhood is now supported by a significant percentage of the world's population.

Unprepared to handle the Brotherhood's coordinated offensives across the entire globe, the remainder of the Global Defense Initiative's top military and political officials take charge and begin rallying all of their standing forces, determined to turn the tide and achieve a new victory over Nod. As the conflict unfolds however, extraterrestrial forces known only as the «Scrin» suddenly enter in the battle, and alter the nature of the Third Tiberium War entirely.

Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they are also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power.

The swiftness of GDI's response prevents a pending nuclear strike from Nod, but Kane continues the construction of the liquid Tiberium device unabated within his newly erected «Temple Prime» in Sarajevo. Temple Prime subsequently comes under siege by GDI forces.

General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle orders the use of the ion cannon upon Temple Prime to eliminate Kane's threat «once and for all». When the ion cannon is fired over Granger's strenuous objections, it detonates the liquid Tiberium bomb inside the temple, creating a cataclysmic explosion that reaches out into space and kills millions of people in Eastern Europe's Yellow Zones.

Kane and his Inner Circle are believed to be among the casualties. Shortly after these disastrous events, GDI's deep space surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on Earth. Director Boyle orders the ion cannon network to be turned against the vessels, but the craft are unfazed by the attack and alien forces, known only as the Scrin, land on Earth and begin to swarm throughout the world's Red Zones, soon after launching massive assaults on all major cities across the globe.

GDI realizes these attacks are meant to divert their attention away from the construction of massive tower structures in the world's Red Zones. Kane, who somehow escaped alive, reveals to the Nod player commander that he deliberately started the war with GDI to provoke the ion cannon attack on Temple Prime.



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