Encyclopedia magica pdf download






















These items can always be recharged, regardless of type and capabilities. While it is possible, of course, for humans to make magical items of this sort, their main purpose should be to add more interest in the demihuman and human- oid races. Because these items are not so versatile as regular magical items, even a relatively weak humanoid tribal shaman or witch doctor could make one with a great deal of effort. When the owner fights a foe of another race, he or she always has the satisfaction that a victorious enemy won't get the same advantage from the magical item that he or she had with it.

Acorn of Wo Mai. Several heavy wires are strung across its delicate mechanisms. On each wire are 10 wooden balis. When mathematical formu- Acorn of Wo Mai las involving numbers adding, subtracting, mul- XP Value: — GP Value: — tipingly, dividing and simple operations are Book of Artifacts spoken near the object, the balls shift about and The acorn of Wo Mai is a large lead vessel, dud the answer is spoken aloud by a disembodied gray in color.

As its name suggests, it is fashioned voice. Two golden bands, inscribed with arcane Accelerator characters, encircle it from bottom to top, where XP Value: 4, GP Value: 45, they meet under a large seal of a dragon coiled War Captain's Companion around a sword. Although it appears to be tremen- The accelerator is a rapid-fire weapon built by the dously heavy, the artifact can be carried by a arcane for use on spelljamming craft of all types.

It sometimes makes Much in the same way that spelljamming helms faint thumping noises, and is warm to the touch. The fiend was sum- tional. When first found or purchased, it does not moned by war-wizards but escaped their control. Only when fitted to a Hearing of the fiend's cruelties, the great Wo Mai ship with an occupied, functioning spelljamming challenged it to battle.

They fought long, the helm, does it radiate an aura of magic. When Wo Mai accelerator's main arm is a 4-foot-long, 6-inch- discovered this, he bound the fiend in irons that it diameter hollow tube with a hand-sized cup at could not break. Next, he and his companions one end.

The arm can be elevated and swiveled shaped the acorn, imprisoned the fiend inside, once the weapon is bolted in place. Items placed and brought the prize back to the imperial court. The weapon can be fired twice in a single round. The acorn is best used if allowed to fall into the The range of the weapon is six hexes 6, hands of the player characters, since its powers yards.

It causes 1d2 points of hull damage to and curse can create many role-playing oppor- ships and 1d10 points of damage to individuals. The PCs could find the acorn as part of a On an attack roll of 19 or greater, it inflicts a crit- treasure trove, or wrest it from another victim ical hit.

The When the accelerator is aboard a spelljam- fiend seeks to seduce a PC to his aid, all the time ming ship, it decreases the ship's total SR by one stressing the need for secrecy. Should it be suc- point, even when the accelerator is not mounted cessful, the fiend manipulates the character and or in use. The penalty occurs even if the acceler- even the entire party into freeing it. Should any ator is merely in the presence of an activated PC oppose it, the fiend does its best to turn the helm.

There is no way to block the penalty or others against the enemy. The weapon-handler must To rid themselves of this artifact, the PCs beware. Anything placed in the cup is shot out should find some way to bury the acorn away, the other end, including sleeves, knives, dag- preferably forever, or they could carry it to the gers, fingers, toes, hands, rocks, helmseekers, lower planes and open it, trapping the fiend in its etc.

Anything living, including any of the vast own plane. Air Spores. Invoked Powers: The fiend within the acorn lope to sustain him. While attempting mouth-to- provides good advice Int 20 , telepathically pro- mouth resuscitation on a Reigar, it soon became viding answers to questions posed by its owner. Curse: The fiend trapped within the acorn is an evil demigod and craves its release more than anything else. Tt is aware of its surroundings, par- ticularly the life forces of creatures nearby, and uses its powers and advice to persuade its owner to free it from its prison.

Once freed, of course, it rewards its former master with death. Only a few wiz- ards know how to make them today. Air spores that still exist are usually sequestered as specimens of study in the labs of powerful wizards. When air spores are ingested by a creature, the Al-Azid's Ghostly Palace spores work their way into the creature's lungs. While living Secrets of the Lamp out their lives, they create oxygen that the host body This huge palace of fine white marble and slen- can use to breathe when deprived of oxygen from der minarets is magically linked to the Ethereal the environment.

The spores can live for 2d4 days. It can be called into existence from that In a normal environment, the spores hinder the plane by the owner of the magical key to the character's normal respiration, causing all Consti- palace's front gate. The owner of the key can tution checks to be made with a -4 penalty. Fortu- summon the ghostly palace whenever needed, nately, 12 hours of breathing in a normal though it is only visible at night, when its walls environment for each day the spores were used shine in the darkness.

By day the palace is invis- will clear the lungs of the colony. Invisible musicians strum Fantasy Collector Card soothing tunes, and unseen servants take care of It is rumored that Chandrasakar saved a crew of whatever cleaning, cooking, and menial chores Reigar with these special air spores.

The story the owner demands with a clap of the hands. Chan- enjoying his mansion after his death. Whoever drasakar had ingested some stolen, space-borne bears the key that opens its doors is perpetually air spores and no longer required an oxygen enve- haunted by an invisible stalker. Amulet of Amiability. The wearer of this item is automatically protected The type of chain that comes with an amulet gen- from being spied on by someone using a crystal erally increases the item's aesthetic value, not its bait or any type of ESP.

Amulets can also be pinned to a shirt, cloak, or headband, but not boots, hats, or Against Disease gloves. It functions have restrictions, particularly if they were created as a.

The amulet consists exact effect of the amulet short of trying it on. Once of a inch silver chain from which hangs a the amulet is on, the wearer is unable to take it off disk of tooled adamantite about 3 inches in unless remove curse or dispel magic is cast. Any diameter. Some type of identifying mark is person wearing the amulet regardless of race, class, placed on the amulet's front, and its inscribed or alignment becomes incredibly nice, kind, and back in Tanar'ri bears the name of the wearer thoughtful.

While the wearer cannot do anything to and the areas to which access is allowed. The amulet enables the wearer to summon He or she freely gives away possessions, bestows tanar'ri aid twice per day. At the wearer's spells, tries to be friendly with everyone even mon- option, it may summon 1d6 manes or dretch. If approved, the sum- belongs to someone else. The victim does not moned creatures serve without question and attack.

If confronted by a monster or a hostile party remain for 3d6 hours or until dismissed. The member, gifts are offered and peace is sought. The summoning requires rounds, depending on character tries to explain to the attacker why every- the speed of the baron's answer.

Summoning one should live in love, peace, and harmony. Any neutral PC attempt- friendly, helpful manner despite alignment. Any PC of good alignment suffers alignment in any way. The may be used to communicate with Arzial wearer is further endowed with the ability to con- directly, once per month, with two questions per jure up infinite quantities of chocolate chip cook- contact.

The answers received are not always ies 6 at a time and fresh flowers a handful at a correct, and Arzial dislikes frequent contact.

Amulet of Arachnid Control. Physical attacks This amulet can control one giant or 1d10 nor- and spells cast by undead are unaffected. A suc- mal arachnids of any type. This includes beings cessful saving throw against an undead attack who have magically assumed arachnid form in uses one charge, except the following: a two-level whole or in part.

Arachnids are allowed a sav- energy drain uses two charges, and aging uses ing throw if they have an Intelligence of three one charge per 10 years of aging. The amulet has or better. Unlike the ring of arachnid control, 2d10 charges and is not rechargeable. If Revenge of Alphaks successful, the neogi can choose whether or not This amulet, constructed from a huge flawless to obey. It has a platinum set- of the Beast ting and chain. Both show the image of days.

Remaining on the face of the amulet for one a wild, wolfish beast bonded in chains. Each turn, the map can show either a small or large amulet is round, and has a small hole at the top area. The rune indicates true north. The amulet for threading a cord or chain. As long as the creature carries the The small area map, when used indoors, shows amulet somewhere on his or her person, lycan- the area within the foot, radial area of the thropy is suppressed.

Even a true lycanthrope amulet. The map shows passages, stairways, cannot change shape while holding the silver doors, and other normal features such as foun- amulet. No magical force prevents its removal, tains, furnishings and loose treasure. The user but the owner may protect it by other means. It The map does not however, reveal traps, secret does not affect creatures who are already lycan- doors, creatures, nor the nature of what is shown. Most ivory amulets produce "were- Once the map is invoked, the user can describe wolves," but a given amulet could mimic any up to four objects and the amulet locates them by form of the disease.

The amulet is magically number on the map. The user must know exactly attached to its owner until a remove curse spell is what each object is. It is possible that secret doors cast. Even then, the victim must save vs. Not every the same manner. If there are two or more of a victim wants such freedom, however. When the particular object within range, only the one clos- amulet is gone, so are the symptoms of lycan- est to the amulet is shown.

The user can describe thropy. Hidden objects do not appear if the user from the spirits that haunt these hills, this amulet could not discern them in daylight using normal has become a favorite among grave robbers. These amulets are and shows the area within a 3-league radius of the much favored by foreign merchants and are com- amulet.

The map is, out of necessity, less detailed monly found at the gatherings of the Issacortae than the small area map but otherwise has the chieftains each year. Bearers of these amulets are same features.

The user can command the amulet ottern recognized as special messengers. The amulet glows with a pure gold caterpillars. Furthermore, the wearer's Charisma and tion. Damage sustained from the attack is wholly comeliness are raised 3 points. The thief is at once of Cheetah Speed made invisible. The programmed illusion the silhouette of a long-legged cat on one side. Once per day, the wearer can run fireball attack as a burned corpse, complete with at the speed of a cheetah MV 45 for three the smell of roasted flesh.

Only direct, tactile rounds. This amulet works only for lightly checks or a powerful divination spell can reveal encumbered characters wearing nonbulky or no the illusion for what it is. The amulet functions armor. Roll 1d6 on the table below to determine the single attack form that the amulet of Communication protects against. XP Value: 1, GP Value: 5, Kara-Tur Roll Specific Protection This amulet allows a person to communicate 1 Magical fire includes red dragon breath clearly with anyone who understands another and all other forms , dialect of the same parent tongue.

Anyone touching it 4 Petrification must save vs. A save is required 6 Blunt Weapons for every round a person is in contact with it. Originally an amulet of life protection, this of Emotions powerful item functions as follows: After the con- XP Value: 1, GP Value: 5, struction of the amulet is completed, the first liv- The Revenge of Rusak ing creature with an essence who touches the T h i s amulet is identical to any other magical item is then attuned to it.

When that being's body amulet. When worn or carried, the user does not is destroyed, its essence is immediately absorbed notice any effect. However, the amulet magically into the amulet. The being whose essence is con- alters a person's appearance to match his or her tained by it is fully cognizant of what is going on emotions of the moment, but greatly exaggerates in his, her, or its environment.

The occupant must them. Thus, rage and anger make the person then wait for the amulet to be placed about the appear horrific and hideous, fear makes the neck of another creature. At that time, the occu- wearer appear weak and sniveling with mousy pant may attempt to dominate the new body. For every point of Intelligence above curse spell. Fractions less than 'A are rounded down alerted.

After an unsuccessful domination a spell with 1 round duration extended to I 'A attempt, the victim feels suddenly fatigued. The amulet has no effect on spells with instan- As soon as domination is successful, the taneous or permanent durations. Each amulet has its own individual skills, and all other skills.

The host's essence is limit, secretly determined when it is found. If this transferred into the amulet. Strength, Dexterity, limit is exceeded on any given day, the amulet Constitution, and Charisma are that of the victim, shatters and is destroyed permanently. Temple of Death The amulet affects only range and does not These amulets work in pairs. Anyone wearing one alter a spell's area of effect. The amulet cannot may see through the amulet of a person wearing affect spells with ranges of 0 or touch.

Each amulet has an individual limit—secretly determined when Furyondy's found. Hung around the neck from a sil- essences in small containers, so they are at once ver chain, the amulet bestows a remove curse protected and yet vulnerable if some enterprising upon any wearer who is cursed. The amulet character should gain the amulet. Fiends with glows, expending one charge, and any curse sub- amulets are able to magic jar once per day. Fiend ject to the spell remove curse is broken.

For amulets cannot be detected as such by any magi- example, it immediately allows a character to be cal means, and they do not otherwise appear rid of a cursed item, such as a helm of alignment unusual in any way. The device need not be with change, although it does not cure lycanthropy. The amulet This amulet was designed to help a mummy free must then be returned to the fiend—or it can be itself from its bandages on the long journey to the destroyed, condemning the prince to the Abyss afterlife.

A living user, however, can use the for one year it may return after that only if sum- amulet to break any magical or nonmagical moned. The use of these amulets is very, very bonds. This includes the rope of entanglement, dangerous.

Possession of one doubles the chance web spells, dexterously knotted ropes, and other of calling the attention of another fiend, and any forms of confinement. It takes one full round for fiend not controlled by the device immediately the amulet to break the character free.

It can be attacks the person possessing such an amulet. If used twice per day. If suc- DRAGON Magazine 39 cessful, it carries all that remains to its own These rare, highly prized devices are fist-sized domain, and the character is lost and gone for- green stones made by some forgotten magical ever. On the positive side, however, if the process. They glow when in operation and are wielder of the amulet carefully repays the fiend quite brittle. Worn next to the skin, they confer for aid rendered, then adds a considerable sum upon the wearer the protection spell immuni- for having the temerity to dare to command the ties of a mind blank spell, as well as immunity fiend in the first place, and carefully restores the to: chaos, forget, geas, hold person, hypnotism amulet to the fiend, the prince might not bear a but not hypnotic pattern or fire charm ; mass grudge forever afterward—nor seek to hunt its charm, quest, scare, and sleep.

The wearer also former master whenever possible. If successful, the duration of Dreams by Sirrion and given to Mishakal so that effect of any spell is reduced by half, rounding she would intercede with Shinare for him.

In up. The protection they give is involuntary. The wicked schemes of Hiddukel The wearer cannot actually communicate tele- betrayed the young lovers, entrapping Mini's life pathically, even if he or she so desires. Protection force in the amulet itself. According to a mystic only extends to 1d4xl 1 spell levels before prophecy, "Mirri shall one day find rest with the the amulet is exhausted. For this purpose, protec- spirits of her lover and his brother. Note that the amulet only coun- into the possession of Huma of the Lance, given ters the listed spells, and is in no way affected by to him by his uncle.

When Huma at last admitted other spells for instance lightning bolt. Exhaus- his love for the elf maid Gwynneth the silver tion is mentally evident to the wearer, and visually dragon El'liolle or "Silver Heart" he gave her evident to others; the amulet blazes brightly for 30 this amulet as a pledge. Gwynneth wisely gave seconds before slowly fading to darkness. The the amulet to her younger sister Dargent before amulet recharges at the rate of one spell level per she followed Huma through death's doorway.

Centuries passed before the amulet again changed hands. This time it was given to a wild ogre of unexpected wit and compassion, who tried to lead his people away from darkness and into harmony. After the Cataclysm, the amulet was held by a mad gnome named Fractore Gearslip, the dark wizard Dalamar, and the kender Glendoll Allseer. At last, it returned to the dragon Dargent. Fate has decreed that the amulet must one day be given to another mortal who cap- tures Dargent's heart. The amulet detects only minor magic, for its might comes from the spirit of Mirri trapped within.

It continuously radiates an aura equal to a protection from evil foot radius spell. Once per day, the wearer can cast one of every healing spell: cure blindness or deafness; cure critical wounds, cure disease, cure light wounds, cure serious wounds, heal, and neutralize poison. It can evoke continual light as well. However, each time an effect is invoked, the user must make a system shock roll or become exhausted Hands of the Healing Spirit for 1d6 turns.

The reaction rolls made by the wearer. Further, the amulet is a circle formed by three crooked arms, wearer slowly begins to shift alignment toward with three hands clasped together at its center.

Cursed health amulets increase the chance of The wearer is undying. Mishakal to end the war between two noble fami- lies. The hands of This amulet generates three heroes, one at a time, the healing spirit oppose the coin of greed in the who are Sth-level fighters, have 80 hit points, and Triad of Betrayal, artifacts created by Hiddukel. When the command words are spo- ken, the hero appears, ready to do the bidding of Hardwater the amulet's owner.

Otherlands However, the hero cannot hit anything, nor suc- This beautiful, starburst amulet is made of clear cessfully accomplish any task—he or she always crystal and is practically invisible on the wearer. The hero cannot leave until slain by an Activated by the wielder's will, it can harden enemy, nor can the hero take his or her own life.

The user can All damage to the hero is permanent and cannot create walls or hurl bolts of hard water at ene- be healed by any means short of a wish. Using magic items from other books and Dragon magazine helps to alleviate this [ See All Ratings and Reviews.

Browse Categories. Wolfenoot Sale. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. Wizards of the Coast. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products!

Recent History. Product Information. Carolinda Clatter! PDF Kindle. Chronospace PDF Kindle. Download Armageddon Rock. Download Caretaker PDF. Download Doctor Jekyll and Mr. An extremely unhappy ten-year-old magically escapes into a city he has built out of books, chessmen, candlesticks, and other household items. A journey through a land where Milo learns the importance of words and numbers provides a cure for his boredom. This is the third edition of Daniel Harms' popular and extensive encyclopedia of the Cthulhu Mythos.

Updated with more fiction listings and recent material, this unique book spans the years of H. Lovecraft's influence in culture, entertainment and fiction.

The voluminous entries make The Cthulhu Mythos Encyclopedia invaluable for anyone knowledgeable about the Cthulhu Mythos and necessary for those longing to learn about the Cosmic Horrors from past and present decades. Also includes appendix about the history of H.

Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brandnew systems for expanding the way you play, this book offers On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge.

Now pull back the The hordes of organized and intelligent monsters presented in the Pathfinder RPG Monster Codex come to terrifying life on your tabletop with this box-busting collection of over character pawns to use with the Pathfinder RPG or any Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster from the Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond.

Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel The vile terrors of Pathfinder Roleplaying Game Bestiary 5 come alive on your tabletop with this boxbusting collection of more than creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!

Printed on sturdy cardstock, each pawn contains a beautiful full-color Here there be monsters! Enter a fantastic world of adventure! There are things that dwell in the dark places of the world, deep beneath the ground, in long-abandoned crypts, or in musty attics; terrible things that can destroy your body and shatter your mind.

Few sane individuals would ever think to seek out such nightmares, but those that are drawn into Product List. List Product. TechNet Product List. Cumulus Product List. BC Product List.



0コメント

  • 1000 / 1000